AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in Italy, Q1 2022
In Q1 2022, the top 5 co-op games on Android in Italy showed varying trends in downloads, revenue, and active users. Insights from Sensor Tower reveal detailed performance metrics for these popular games.
Throughout the first quarter of 2022, the top 5 co-op games on Android in Italy exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Roblox saw a gradual decline in weekly revenue, starting at around $109.7K in late December 2021 and dropping to approximately $60.7K by the end of March 2022. Weekly downloads for Roblox fluctuated, peaking at 38.4K in the last week of December 2021 and settling at around 28.2K by the end of March. The game maintained a high number of weekly active users, hovering around 1.4M throughout the quarter.
Among Us experienced a consistent decline in both weekly revenue and downloads. Revenue started at $342 in late December 2021 and decreased to $67 by the end of March 2022. Downloads followed a similar trend, starting at 31.1K and ending at 19.2K. The game’s weekly active users also decreased from 233.5K to 154.8K over the quarter.
Lords Mobile: Last Rise of Qin showed varied performance. Weekly revenue peaked at $53.1K in late January and then fluctuated, ending at $40.1K in late March. Downloads started strong at 28.6K but dropped significantly to 10.1K by the end of the quarter. The active user count also saw a decline from 60.7K to 45.9K.
1945 Air Force: Airplane games experienced a relatively stable revenue trend, with minor fluctuations, ending the quarter at around $5.1K. Downloads saw a slight decline from 26.1K in late December to 19.9K by the end of March. The game maintained a steady number of active users, averaging around 115K throughout the quarter.
Evony: The King's Return demonstrated a steady increase in revenue, starting at $31.7K in late December and peaking at $41.6K by the end of March. Downloads fluctuated, reaching a high of 28.9K in late January before dropping to 14.2K by the end of March. Active users saw an initial rise to 81.1K in late January, followed by fluctuations and settling at 61.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.